gordle/src/Main.gd

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3.1 KiB
GDScript3
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extends Control
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const letter_count := 5
const guess_count := 6
const Letter = preload("res://src/Letter.tscn")
export var color_incorrect: Color = Color()
export var color_misplaced: Color = Color()
export var color_correct: Color = Color()
# An array of arrays of the letter nodes
var letters := []
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var target_word: String
var current_guess: int
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onready var error_text_color_default = $C/V/V/ErrorText.get("custom_colors/font_color")
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func _ready() -> void:
for _i in range(guess_count):
var letter_array := []
for _j in range(letter_count):
var letter := Letter.instance()
letter_array.append(letter)
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$C/V/LetterGrid.add_child(letter)
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letters.append(letter_array)
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target_word = "godot".to_upper()
current_guess = 0
func _on_GuessButton_pressed() -> void:
var guess_text_node := find_node("GuessText") as LineEdit
var guess := guess_text_node.text.to_upper()
guess_entered(guess)
func _on_GuessText_text_entered(new_text: String) -> void:
guess_entered(new_text)
func guess_entered(guess: String) -> void:
if current_guess >= guess_count:
return
guess = guess.to_upper()
if guess.length() != letter_count:
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show_error("Word must be five characters.")
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return
var letters_remaining = []
for letter in target_word:
letters_remaining.append(letter)
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hide_error()
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# Mark all greens
for i in range(letter_count):
var guess_letter := guess[i]
var target_letter := target_word[i]
var letter_instance := letters[current_guess][i] as ColorRect
letter_instance.get_node("Label").text = guess_letter
if guess_letter == target_letter:
letter_instance.color = color_correct
# Remove that one letter from remaining letters (is there a function for this?)
for j in range(letters_remaining.size()):
if letters_remaining[j] == guess_letter:
letters_remaining.remove(j)
break
# Mark all yellows (and grays)
for i in range(letter_count):
var letter_instance := letters[current_guess][i] as ColorRect
if letter_instance.color == color_correct:
# Ignore things that are already green
continue
var guess_letter := guess[i]
var found := false
for j in range(letters_remaining.size()):
if letters_remaining[j] == guess_letter:
found = true
letters_remaining.remove(j)
break
if found:
letter_instance.color = color_misplaced
else:
letter_instance.color = color_incorrect
current_guess += 1
var guess_text_node := find_node("GuessText") as LineEdit
guess_text_node.text = ""
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var ended := false
var won := false
if guess == target_word:
ended = true
won = true
elif current_guess >= guess_count:
ended = true
if ended:
find_node("GuessButton").disabled = true
find_node("GuessText").editable = false
if won:
show_error("Congrats! You won!", Color(0.4, 0.9, 0.6))
else:
show_error("Game Over. The word was %s" % target_word, error_text_color_default)
func show_error(text: String, color = null):
$C/V/V/ErrorText.text = text
if typeof(color) == TYPE_COLOR:
$ErrorFadeOut.stop()
$C/V/V/ErrorText.add_color_override("font_color", color)
else:
$ErrorFadeOut.play("ErrorFadeOut")
func hide_error():
$C/V/V/ErrorText.text = ""
$ErrorFadeOut.stop()