gordle/src/menu.gd

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GDScript3
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extends Control
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@onready var quit_button: Button = %QuitButton
@onready var credits: ColorRect = %Credits
@onready var random_buttons = [%Random3, %Random4, %Random6, %Random7, %Random8]
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func _ready() -> void:
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if OS.has_feature("web"):
quit_button.hide()
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for button in random_buttons:
button.pressed.connect(start_random_game.bind(int(button.text[0])))
func start_random_game(length := -1) -> void:
Global.game_mode = Global.GameMode.RANDOM
Global.custom_word_length = length
var error := get_tree().change_scene_to_file("res://src/main.tscn")
assert(not error)
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func _on_DailyButton_pressed() -> void:
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Global.game_mode = Global.GameMode.DAILY
Global.custom_word_length = -1
var error := get_tree().change_scene_to_file("res://src/main.tscn")
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assert(not error)
func _on_RandomButton_pressed() -> void:
start_random_game()
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func _on_custom_button_pressed() -> void:
var error := get_tree().change_scene_to_file("res://src/custom_setup.tscn")
assert(not error)
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func _on_CreditsButton_pressed() -> void:
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credits.show()
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func _on_QuitButton_pressed() -> void:
get_tree().get_root().propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
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func _on_CreditsBackButton_pressed() -> void:
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credits.hide()