Implement guessing
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2 changed files with 71 additions and 0 deletions
68
src/Main.gd
68
src/Main.gd
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@ -13,6 +13,9 @@ export var color_correct: Color = Color()
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# An array of arrays of the letter nodes
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var letters := []
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var target_word: String
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var current_guess: int
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func _ready() -> void:
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for _i in range(guess_count):
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var letter_array := []
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@ -21,3 +24,68 @@ func _ready() -> void:
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letter_array.append(letter)
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$V/LetterGrid.add_child(letter)
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letters.append(letter_array)
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target_word = "godot".to_upper()
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current_guess = 0
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func _on_GuessButton_pressed() -> void:
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var guess_text_node := find_node("GuessText") as LineEdit
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var guess := guess_text_node.text.to_upper()
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guess_entered(guess)
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func _on_GuessText_text_entered(new_text: String) -> void:
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guess_entered(new_text)
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func guess_entered(guess: String) -> void:
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if current_guess >= guess_count:
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return
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guess = guess.to_upper()
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if guess.length() != letter_count:
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return
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var letters_remaining = []
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for letter in target_word:
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letters_remaining.append(letter)
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# Mark all greens
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for i in range(letter_count):
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var guess_letter := guess[i]
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var target_letter := target_word[i]
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var letter_instance := letters[current_guess][i] as ColorRect
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letter_instance.get_node("Label").text = guess_letter
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if guess_letter == target_letter:
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letter_instance.color = color_correct
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# Remove that one letter from remaining letters (is there a function for this?)
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for j in range(letters_remaining.size()):
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if letters_remaining[j] == guess_letter:
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letters_remaining.remove(j)
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break
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print(letters_remaining)
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# Mark all yellows (and grays)
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for i in range(letter_count):
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var letter_instance := letters[current_guess][i] as ColorRect
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if letter_instance.color == color_correct:
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# Ignore things that are already green
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continue
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var guess_letter := guess[i]
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var found := false
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for j in range(letters_remaining.size()):
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if letters_remaining[j] == guess_letter:
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found = true
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letters_remaining.remove(j)
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break
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if found:
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letter_instance.color = color_misplaced
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else:
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letter_instance.color = color_incorrect
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current_guess += 1
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var guess_text_node := find_node("GuessText") as LineEdit
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guess_text_node.text = ""
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@ -60,3 +60,6 @@ margin_left = 346.0
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margin_right = 460.0
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margin_bottom = 51.0
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text = "Guess"
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[connection signal="text_entered" from="V/H/GuessText" to="." method="_on_GuessText_text_entered"]
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[connection signal="pressed" from="V/H/GuessButton" to="." method="_on_GuessButton_pressed"]
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