miuu-diamond-time-viewer/Patches/GamePlayManagerPatches.cs

22 lines
580 B
C#

using HarmonyLib;
using MIU;
namespace MiuuDiamondTimeViewer.Patches
{
[HarmonyPatch(typeof(GamePlayManager))]
[HarmonyPatch("FinishPlay")]
internal class GamePlayManagerFinishPlayPatch
{
static void Postfix(GamePlayManager __instance, MarbleController marble)
{
if (!Config.Enabled)
return;
if ((__instance.PlayType == PlayType.Normal || __instance.PlayType == PlayType.Ghost) && !MarbleManager.usedRewind && LevelSelect.instance != null)
{
LevelSelect.instance.bestScore = marble.ElapsedTime;
LevelSelect.instance.UpdateMedals();
}
}
}
}