miuu-diamond-time-viewer/Patches/GamePlayManagerPatches.cs

24 lines
657 B
C#

using HarmonyLib;
using MIU;
namespace DiamondTimeViewer.Patches
{
[HarmonyPatch(typeof(GamePlayManager), nameof(GamePlayManager.FinishPlay))]
internal class GamePlayManagerFinishPlayPatch
{
static void Postfix(GamePlayManager __instance, MarbleController marble)
{
if (!Config.Enabled)
return;
if ((__instance.PlayType == PlayType.Normal || __instance.PlayType == PlayType.Ghost) && !MarbleManager.usedRewind && LevelSelect.instance != null)
{
if (marble.ElapsedTime < LevelSelect.instance.bestScore)
{
LevelSelect.instance.bestScore = marble.ElapsedTime;
LevelSelect.instance.UpdateMedals();
}
}
}
}
}