From f7afa772b95b7483e7123a171eb3d0d2cdabefa0 Mon Sep 17 00:00:00 2001 From: Terry Hearst Date: Thu, 5 Oct 2023 23:03:32 -0400 Subject: [PATCH] Initial commit --- .editorconfig | 8 + .gitignore | 398 +++++++++++++++++++++++++++++++++++++++++++++ Entrypoint.cs | 81 +++++++++ ModLoader.csproj | 34 ++++ ModLoader.sln | 25 +++ UserProperties.xml | 10 ++ 6 files changed, 556 insertions(+) create mode 100644 .editorconfig create mode 100644 .gitignore create mode 100644 Entrypoint.cs create mode 100644 ModLoader.csproj create mode 100644 ModLoader.sln create mode 100644 UserProperties.xml diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..3b04cea --- /dev/null +++ b/.editorconfig @@ -0,0 +1,8 @@ +# https://editorconfig.org/ + +root = true + +[*.cs] +insert_final_newline = true +indent_style = tab +tab_width = 4 diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..8dd4607 --- /dev/null +++ b/.gitignore @@ -0,0 +1,398 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio 6 auto-generated project file (contains which files were open etc.) +*.vbp + +# Visual Studio 6 workspace and project file (working project files containing files to include in project) +*.dsw +*.dsp + +# Visual Studio 6 technical files +*.ncb +*.aps + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# Visual Studio History (VSHistory) files +.vshistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# Windows Installer files from build outputs +*.cab +*.msi +*.msix +*.msm +*.msp + +# JetBrains Rider +*.sln.iml \ No newline at end of file diff --git a/Entrypoint.cs b/Entrypoint.cs new file mode 100644 index 0000000..72e9f86 --- /dev/null +++ b/Entrypoint.cs @@ -0,0 +1,81 @@ +using System; +using System.IO; +using System.Linq; +using System.Reflection; + +/* + * Marble It Up! Ultra Mod Loader using UnityDoorstop + * For more details about UnityDoorstop: https://github.com/NeighTools/UnityDoorstop + * + * The original mod loader for Marble It Up! Classic was written by Elomith. This mod loader uses that as a starting + * point, and is largely the same thing with maybe a bit more error checking. + */ +namespace Doorstop +{ + class Entrypoint + { + public static void Start() + { + Log("MIUU Mod loader started"); + + string assemblyDirectory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); + string modsDirectory = Directory.GetParent(assemblyDirectory).FullName; + + foreach (string dir in Directory.GetDirectories(modsDirectory)) + { + // Don't load ourselves again + if (dir == assemblyDirectory) + continue; + + Log("Loading mod directory: " + dir); + + foreach (string filename in Directory.GetFiles(dir)) + { + if (filename.EndsWith(".dll")) + { + Log("Loading: " + filename); + + try + { + Assembly assembly = Assembly.LoadFrom(filename); + Type entrypointType = assembly.GetTypes().FirstOrDefault((Type t) => t.Name == "PatchEntryPoint"); + + if (entrypointType == null) + { + Log("Entrypoint type not found"); + continue; + } + + MethodInfo entrypoint = entrypointType.GetMethod("Start", BindingFlags.Static | BindingFlags.Public); + if (entrypoint == null) + { + Log("Start method not found"); + continue; + } + + Log("Invoking entrypoint"); + entrypoint.Invoke(null, new object[0]); + + Log("Assembly successfully loaded"); + } + catch (Exception e) + { + Log("Exception while loading " + filename + "!! " + e); + } + } + } + + Log("Done loading mod"); + } + } + + private static void Log(string message) + { + // I want this to show up in the Unity output log but I think it literally loads too early lol + //Debug.Log("[MIUU MOD LOADER] " + message); + + // Maybe at least this will be useful? + Console.WriteLine("[MIUU MOD LOADER] " + message); + } + } +} diff --git a/ModLoader.csproj b/ModLoader.csproj new file mode 100644 index 0000000..5e09586 --- /dev/null +++ b/ModLoader.csproj @@ -0,0 +1,34 @@ + + + + net48 + + + + + + + + + + + $(ProjectDir)out\ + $(ModOutputDir)\ + + + + + + + + $(GameDir)\Mods\ModLoader\0Harmony.dll + + + $(GameDir)\Marble It Up_Data\Managed\UnityEngine.dll + + + $(GameDir)\Marble It Up_Data\Managed\UnityEngine.CoreModule.dll + + + + diff --git a/ModLoader.sln b/ModLoader.sln new file mode 100644 index 0000000..15f8ecf --- /dev/null +++ b/ModLoader.sln @@ -0,0 +1,25 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.7.34031.279 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ModLoader", "ModLoader.csproj", "{099EF27B-2917-4800-A899-54883E6D7611}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {099EF27B-2917-4800-A899-54883E6D7611}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {099EF27B-2917-4800-A899-54883E6D7611}.Debug|Any CPU.Build.0 = Debug|Any CPU + {099EF27B-2917-4800-A899-54883E6D7611}.Release|Any CPU.ActiveCfg = Release|Any CPU + {099EF27B-2917-4800-A899-54883E6D7611}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {A8E0F518-49BF-4FA5-8B02-5074EBCCD6D2} + EndGlobalSection +EndGlobal diff --git a/UserProperties.xml b/UserProperties.xml new file mode 100644 index 0000000..c4a62ef --- /dev/null +++ b/UserProperties.xml @@ -0,0 +1,10 @@ + + + + True + + + + $(GameDir)\Mods\ModLoader + +