miuu-custom-cosmetic-loader/Config.cs

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using I2.Loc.SimpleJSON;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace CustomCosmeticLoader
{
public class Config
{
public const string CONFIG_FILE_NAME = "config.json";
public const string SKINS_DIR_NAME = "skins";
public static bool enabled = true;
public static string currentSkin;
public static string skinToHijack = "Swirl_M"; // Mirage, simple skin with nice properties
public static Dictionary<string, Texture2D> skins = new Dictionary<string, Texture2D>();
public static void Init()
{
if (File.Exists(GetConfigPath()))
ReadConfig();
else
SaveConfig();
}
public static string GetConfigPath()
{
return Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), CONFIG_FILE_NAME);
}
private static void ReadConfig()
{
if (!File.Exists(GetConfigPath()))
return;
JSONNode data;
try
{
data = JSON.Parse(File.ReadAllText(GetConfigPath()));
}
catch (Exception e)
{
Debug.LogError("Couldn't load CustomCosmeticLoader config!");
Debug.LogException(e);
return;
}
if (data["enabled"] != null)
enabled = data["enabled"].AsBool;
if (data["currentSkin"] != null)
currentSkin = data["currentSkin"].Value;
if (currentSkin == null || !skins.ContainsKey(currentSkin))
{
if (skins.Count == 0)
{
Debug.LogWarning("No custom skins found, disabling");
enabled = false;
return;
}
currentSkin = skins.Keys.ToList()[0];
}
if (data["skinToHijack"] != null)
skinToHijack = data["skinToHijack"].Value;
}
public static void SaveConfig()
{
JSONNode node = new JSONClass
{
{ "enabled", enabled ? "true" : "false" },
{ "currentSkin", currentSkin },
{ "skinToHijack", skinToHijack }
};
File.WriteAllText(GetConfigPath(), node.ToString());
}
}
}