Don't hijack marble in cosmetic menu by default
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4514dc5f90
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2 changed files with 10 additions and 1 deletions
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@ -16,10 +16,12 @@ namespace CustomCosmeticLoader
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public const string PROPERTY_ENABLED = "enabled";
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public const string PROPERTY_CURRENT_SKIN = "currentSkin";
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public const string PROPERTY_SKIN_TO_HIJACK = "skinToHijack";
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public const string PROPERTY_IN_COSMETIC_MENU = "inCosmeticMenu";
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public static bool enabled = true;
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public static string currentSkin;
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public static string skinToHijack = "Swirl_M"; // Mirage, simple skin with nice properties
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public static bool inCosmeticMenu = false;
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public static Dictionary<string, Texture2D> skins = new Dictionary<string, Texture2D>();
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@ -71,6 +73,9 @@ namespace CustomCosmeticLoader
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if (data[PROPERTY_SKIN_TO_HIJACK] != null)
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skinToHijack = data[PROPERTY_SKIN_TO_HIJACK].Value;
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if (data[PROPERTY_IN_COSMETIC_MENU] != null)
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inCosmeticMenu = data[PROPERTY_IN_COSMETIC_MENU].AsBool;
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}
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public static void SaveConfig()
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@ -79,7 +84,8 @@ namespace CustomCosmeticLoader
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{
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{ PROPERTY_ENABLED, enabled ? "true" : "false" },
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{ PROPERTY_CURRENT_SKIN, currentSkin },
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{ PROPERTY_SKIN_TO_HIJACK, skinToHijack }
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{ PROPERTY_SKIN_TO_HIJACK, skinToHijack },
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{ PROPERTY_IN_COSMETIC_MENU, inCosmeticMenu ? "true" : "false" },
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};
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File.WriteAllText(GetConfigPath(), node.ToString());
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@ -15,6 +15,9 @@ namespace CustomCosmeticLoader.Patches
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if (marbleObject.Id != Config.skinToHijack && Config.skinToHijack != "*")
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return;
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if (!Config.inCosmeticMenu && __instance == CosmeticPanel.cosmHolder)
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return;
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MeshRenderer[] componentsInChildren = __instance.currentMarble.GetComponentsInChildren<MeshRenderer>();
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for (int i = 0; i < componentsInChildren.Length; i++)
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{
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