Show custom skins of ghost marbles when racing them
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35
Patches/GhostRaceMarbleControllerPatches.cs
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35
Patches/GhostRaceMarbleControllerPatches.cs
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using HarmonyLib;
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using MIU;
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using System;
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using System.Collections.Generic;
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namespace CustomCosmeticLoader.Patches
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{
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[HarmonyPatch(typeof(GhostRaceMarbleController), nameof(GhostRaceMarbleController.ApplyCosmetics))]
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internal class GhostRaceMarbleControllerApplyCosmeticsPatch
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{
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static void Postfix(GhostRaceMarbleController __instance)
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{
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if (!Config.enabled)
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return;
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string replayName = null;
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GamePlayManager.Get().GetCurrentReplays(delegate (List<Replay> replays)
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{
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if (replays.Count > 0)
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replayName = replays[0].Player;
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});
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Shared.Log("GhostRaceMarbleControllerApplyCosmeticsPatch Replay name: " + replayName);
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if (Config.otherPlayers.ContainsKey(replayName) || replayName == Player.Current.Name)
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{
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MarbleHolder mHolder = __instance.GetComponentInChildren<MarbleHolder>();
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if (Config.skinNameToHijack != "*")
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mHolder.SetMarble(Shared.SkinToHijack);
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Shared.ApplyCustomTexture(mHolder.currentMarble, Config.skins[Config.otherPlayers[replayName]]);
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}
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}
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}
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}
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