Formatting/cleanup
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parent
efd0696145
commit
41a1e75946
9 changed files with 18 additions and 20 deletions
8
.editorconfig
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8
.editorconfig
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@ -0,0 +1,8 @@
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# https://editorconfig.org/
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root = true
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[*.cs]
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insert_final_newline = true
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indent_style = tab
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tab_width = 4
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@ -1,5 +1,4 @@
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using MIU;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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@ -1,5 +1,4 @@
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using HarmonyLib;
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using System;
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using System.IO;
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using System.Reflection;
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using UnityEngine;
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@ -1,6 +1,5 @@
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using HarmonyLib;
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using MIU;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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@ -1,8 +1,6 @@
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using HarmonyLib;
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using MIU;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace CustomCosmeticLoader.Patches
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{
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@ -1,7 +1,5 @@
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using HarmonyLib;
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using MIU;
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using Parse.Common.Internal;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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@ -56,7 +54,7 @@ namespace CustomCosmeticLoader.Patches
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return;
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skin = Config.skins[Config.otherPlayers[controller.nickname]];
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}
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}
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}
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else
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{
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if (MarbleManager.Replaying)
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@ -1,5 +1,4 @@
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using HarmonyLib;
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using System;
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using UnityEngine;
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namespace CustomCosmeticLoader.Patches
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@ -1,6 +1,4 @@
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using System;
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using System.Runtime.Remoting.Messaging;
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using UnityEngine;
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using UnityEngine;
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namespace CustomCosmeticLoader
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{
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@ -1,10 +1,10 @@
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<Project>
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<PropertyGroup>
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<!--remove this property-->
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<UserPropertiesNotSetUp>True</UserPropertiesNotSetUp>
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<!--Insert path to MIUU game directory here-->
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<GameDir></GameDir>
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<!--Insert path to where your mod should build to (it will build to "out" directory by default)-->
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<ModOutputDir>$(GameDir)\Mods\CustomCosmeticLoader</ModOutputDir>
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</PropertyGroup>
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<PropertyGroup>
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<!-- Remove this property -->
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<UserPropertiesNotSetUp>True</UserPropertiesNotSetUp>
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<!-- Insert path to MIUU game directory here -->
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<GameDir></GameDir>
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<!-- Change path if you want to change to where the mod should build -->
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<ModOutputDir>$(GameDir)\Mods\CustomCosmeticLoader</ModOutputDir>
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</PropertyGroup>
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</Project>
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