Apply skin to the vote avatar in multiplayer
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38
Patches/VoteAvatarPatches.cs
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38
Patches/VoteAvatarPatches.cs
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace CustomCosmeticLoader.Patches
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{
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/*
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* Since the Setup method already uses the hijacked skin pulled from the marble, we just need to apply the custom
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* texture after the fact
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*/
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[HarmonyPatch(typeof(VoteAvatar), nameof(VoteAvatar.Setup))]
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internal class VoteAvatarSetupPatch
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{
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static void Postfix(VoteAvatar __instance, MarbleController marble)
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{
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if (!Config.enabled)
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return;
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Texture2D skin = null;
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if (marble.isMyClientMarble())
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{
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skin = Config.skins[Config.currentSkin];
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}
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else
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{
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if (Config.otherPlayers.ContainsKey(marble.nickname))
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skin = Config.skins[Config.otherPlayers[marble.nickname]];
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}
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if (skin != null)
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Shared.ApplyCustomTexture(__instance.widget.cosmeticDisplay.gameObject, skin);
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}
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}
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}
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