Add basic console commands (incomplete)
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102
ConsoleCommands.cs
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102
ConsoleCommands.cs
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using MIU;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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namespace CustomCosmeticLoader
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{
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internal class ConsoleCommands
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{
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[ConsoleCommand(description = "Shows help for Custom Cosmetic Loader commands")]
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public static string cclHelp()
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{
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MIU.Console.Instance.Write("Available commands:");
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foreach (MethodInfo method in typeof(ConsoleCommands).GetMethods())
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{
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if (!method.IsDefined(typeof(ConsoleCommandAttribute), false))
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continue;
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ConsoleCommandAttribute attr = method.GetCustomAttribute<ConsoleCommandAttribute>();
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string name = attr.name;
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if (name == null)
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name = method.Name;
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if (attr.paramsDescription != null && attr.paramsDescription.Length > 0)
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MIU.Console.Instance.Write(" " + name + " " + attr.paramsDescription + ": " + attr.description);
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else
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MIU.Console.Instance.Write(" " + name + ": " + attr.description);
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}
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return "";
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}
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[ConsoleCommand(description = "Enables/disables the custom cosmetic loader", paramsDescription = "[true/false]", hidden = true)]
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public static string cclSetEnabled(params string[] args)
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{
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if (args.Length != 1 || (args[0] != "true" && args[0] != "false"))
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return "Requires a true or false argument";
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if (args[0] == "false")
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{
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Config.enabled = false;
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return "Disabled custom cosmetic loader";
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}
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Config.enabled = true;
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Config.ensureSkinSelected();
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if (!Config.enabled)
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return "No skins found, could not enable!";
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return "Enabled custom cosmetic loader";
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}
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[ConsoleCommand(description = "Save the custom config loader configuration", hidden = true)]
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public static string cclSaveConfig()
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{
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Config.SaveConfig();
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return "Custom cosmetic loader config saved";
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}
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[ConsoleCommand(description = "Sets the active custom skin", paramsDescription = "[skinName]", hidden = true)]
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public static string cclSetCurrentSkin(params string[] args)
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{
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if (args.Length != 1)
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return "Requires 1 argument, the name of the custom skin";
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foreach (KeyValuePair<string, Texture2D> skin in Config.skins)
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{
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if (skin.Key == args[0])
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{
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Config.currentSkin = skin.Key;
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return "Using custom skin " + skin.Key;
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}
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}
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return "Couldn't find skin " + args[0];
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}
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[ConsoleCommand(description = "Change which cosmetic to hijack", paramsDescription = "[skinName]", hidden = true)]
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public static string cclSetHijackSkin(params string[] args)
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{
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if (args.Length != 1)
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return "Requires 1 argument, the name of the skin cosmetic to hijack";
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if (args[0] == "*")
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{
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Config.skinNameToHijack = "*";
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return "Hijack skin set to all skins";
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}
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foreach (Cosmetic skin in CosmeticManager.Skins)
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{
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if (skin.Id == args[0])
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{
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Config.skinNameToHijack = args[0];
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return "Hijack skin set to " + args[0];
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}
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}
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return "Couldn't find cosmetic " + args[0];
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}
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}
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}
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@ -11,6 +11,9 @@ namespace CustomCosmeticLoader
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{
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get
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{
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if (skinToHijack != null && skinToHijack.Id != Config.skinNameToHijack)
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skinToHijack = null;
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if (skinToHijack == null)
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{
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DetermineSkinToHijack();
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