Add comment + simplify syntax
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2 changed files with 5 additions and 2 deletions
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@ -5,6 +5,9 @@ using UnityEngine;
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namespace CustomCosmeticLoader.Patches
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namespace CustomCosmeticLoader.Patches
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{
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{
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/*
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* Hijack the marble of a ghost marble if it's in our custom player list, and apply the custom texture
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*/
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[HarmonyPatch(typeof(GhostRaceMarbleController), nameof(GhostRaceMarbleController.ApplyCosmetics))]
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[HarmonyPatch(typeof(GhostRaceMarbleController), nameof(GhostRaceMarbleController.ApplyCosmetics))]
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internal class GhostRaceMarbleControllerApplyCosmeticsPatch
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internal class GhostRaceMarbleControllerApplyCosmeticsPatch
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{
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{
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@ -19,9 +19,9 @@ namespace CustomCosmeticLoader.Patches
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return true;
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return true;
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Cosmetic skin = Config.skinNameToHijack == "*" ?
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Cosmetic skin = Config.skinNameToHijack == "*" ?
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(CosmeticManager.MySkin == null ? CosmeticManager.Skins[0] : CosmeticManager.MySkin) :
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(CosmeticManager.MySkin ?? CosmeticManager.Skins[0]) :
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Shared.SkinToHijack;
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Shared.SkinToHijack;
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Cosmetic hat = CosmeticManager.MyHat == null ? CosmeticManager.Hats[0] : CosmeticManager.MyHat;
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Cosmetic hat = CosmeticManager.MyHat ?? CosmeticManager.Hats[0];
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__instance.SetCosmetic(skin, hat);
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__instance.SetCosmetic(skin, hat);
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Shared.ApplyCustomTexture(__instance.cosmeticDisplay.gameObject);
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Shared.ApplyCustomTexture(__instance.cosmeticDisplay.gameObject);
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