27 lines
729 B
C#
27 lines
729 B
C#
using HarmonyLib;
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using System;
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using UnityEngine;
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namespace CustomCosmeticLoader.Patches
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{
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[HarmonyPatch(typeof(MarbleHolder))]
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[HarmonyPatch("SetMarble")]
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internal class MarbleHolderSetMarblePatch
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{
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static void Postfix(MarbleHolder __instance, Cosmetic marbleObject)
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{
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if (marbleObject.Id != "Swirl_M")
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return; // I only hijack this one skin, "Mirage"
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MeshRenderer[] componentsInChildren = __instance.currentMarble.GetComponentsInChildren<MeshRenderer>();
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for (int i = 0; i < componentsInChildren.Length; i++)
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{
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Material[] materials = componentsInChildren[i].materials;
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foreach (Material material in materials)
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{
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material.mainTexture = PatchEntryPoint.skin;
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}
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}
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}
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}
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}
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