41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using HarmonyLib;
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using MIU;
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using System.Collections.Generic;
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using UnityEngine;
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namespace CustomCosmeticLoader.Patches
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{
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[HarmonyPatch(typeof(GhostRaceMarbleController), nameof(GhostRaceMarbleController.ApplyCosmetics))]
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internal class GhostRaceMarbleControllerApplyCosmeticsPatch
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{
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static void Postfix(GhostRaceMarbleController __instance)
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{
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if (!Config.enabled)
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return;
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string replayName = null;
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GamePlayManager.Get().GetCurrentReplays(delegate (List<Replay> replays)
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{
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if (replays.Count > 0)
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replayName = replays[0].Player;
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});
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Shared.Log("GhostRaceMarbleControllerApplyCosmeticsPatch Replay name: " + replayName);
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if (Config.otherPlayers.ContainsKey(replayName) || replayName == Player.Current.Name)
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{
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MarbleHolder mHolder = __instance.GetComponentInChildren<MarbleHolder>();
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if (Config.skinNameToHijack != "*")
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mHolder.SetMarble(Shared.SkinToHijack);
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Texture2D skin;
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if (replayName == Player.Current.Name)
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skin = Config.skins[Config.currentSkin];
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else
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skin = Config.skins[Config.otherPlayers[replayName]];
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Shared.ApplyCustomTexture(mHolder.currentMarble, skin);
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}
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}
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}
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}
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