Implement KickstartSpeedrunData
This commit is contained in:
parent
28ed7c9ac8
commit
17a2fd1760
1 changed files with 19 additions and 0 deletions
|
@ -1,5 +1,7 @@
|
|||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Sandbox
|
||||
|
@ -20,7 +22,24 @@ namespace Sandbox
|
|||
new Harmony("com.thearst3rd.sandbox").PatchAll();
|
||||
IsPatched = true;
|
||||
SceneManager.sceneLoaded -= beginPatch;
|
||||
}
|
||||
|
||||
KickstartSpeedrunData();
|
||||
}
|
||||
}
|
||||
|
||||
private static void KickstartSpeedrunData()
|
||||
{
|
||||
// Kickstart SpeedrunData using reflection shenanigans
|
||||
// We want to run the following code:
|
||||
//SpeedrunData.SetValue(0, -1, -1);
|
||||
|
||||
Assembly miuuAsm = typeof(MarbleController).Assembly;
|
||||
Type speedrunDataType = miuuAsm.GetType("SpeedrunData");
|
||||
MethodInfo speedrunDataSetValueMethod = speedrunDataType.GetMethod("SetValue", BindingFlags.Public | BindingFlags.Static);
|
||||
|
||||
speedrunDataSetValueMethod.Invoke(null, new object[] { 0, -1, -1 });
|
||||
|
||||
Debug.Log("SpeedrunData kickstarted");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue