miuu-custom-cosmetic-loader/Config.cs

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using I2.Loc.SimpleJSON;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace CustomCosmeticLoader
{
public class Config
{
public const string CONFIG_FILE_NAME = "config.json";
public const string SKINS_DIR_NAME = "skins";
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public const string PROPERTY_ENABLED = "enabled";
public const string PROPERTY_CURRENT_SKIN = "currentSkin";
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public const string PROPERTY_SKIN_NAME_TO_HIJACK = "skinNameToHijack";
public const string PROPERTY_IN_MAIN_MENU = "inMainMenu";
public const string PROPERTY_IN_COSMETIC_MENU = "inCosmeticMenu";
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public const string PROPERTY_IN_ALL_REPLAYS = "inAllReplays";
public const string PROPERTY_OVERRIDE_REPLAY_COSMETICS = "overrideReplayCosmetics";
public const string PROPERTY_OTHER_PLAYERS = "otherPlayers";
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public static bool enabled = true;
public static string currentSkin;
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public static string skinNameToHijack = "Swirl_M"; // Mirage, simple skin with nice properties
public static bool inMainMenu = true;
public static bool inCosmeticMenu = false;
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public static bool inAllReplays = false;
public static bool overrideReplayCosmetics = false;
public static Dictionary<string, string> otherPlayers = new Dictionary<string, string>();
public static Dictionary<string, Texture2D> skins = new Dictionary<string, Texture2D>();
public static void Init()
{
bool configExists = File.Exists(GetConfigPath());
if (configExists)
ReadConfig();
ensureSkinSelected();
if (!configExists && enabled)
SaveConfig();
}
public static string GetConfigPath()
{
return Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), CONFIG_FILE_NAME);
}
private static void ReadConfig()
{
if (!File.Exists(GetConfigPath()))
return;
JSONNode data;
try
{
data = JSON.Parse(File.ReadAllText(GetConfigPath()));
}
catch (Exception e)
{
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Shared.Log("Couldn't load CustomCosmeticLoader config!");
Debug.LogException(e);
return;
}
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if (data[PROPERTY_ENABLED] != null)
enabled = data[PROPERTY_ENABLED].AsBool;
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if (data[PROPERTY_CURRENT_SKIN] != null)
currentSkin = data[PROPERTY_CURRENT_SKIN].Value;
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if (data[PROPERTY_SKIN_NAME_TO_HIJACK] != null)
skinNameToHijack = data[PROPERTY_SKIN_NAME_TO_HIJACK].Value;
if (data[PROPERTY_IN_MAIN_MENU] != null)
inMainMenu = data[PROPERTY_IN_MAIN_MENU].AsBool;
if (data[PROPERTY_IN_COSMETIC_MENU] != null)
inCosmeticMenu = data[PROPERTY_IN_COSMETIC_MENU].AsBool;
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if (data[PROPERTY_IN_ALL_REPLAYS] != null)
inAllReplays = data[PROPERTY_IN_ALL_REPLAYS].AsBool;
if (data[PROPERTY_OVERRIDE_REPLAY_COSMETICS] != null)
overrideReplayCosmetics = data[PROPERTY_OVERRIDE_REPLAY_COSMETICS].AsBool;
if (data[PROPERTY_OTHER_PLAYERS] != null)
{
JSONClass otherPlayersData = data[PROPERTY_OTHER_PLAYERS].AsObject;
if (otherPlayersData != null)
{
foreach (KeyValuePair<string, JSONNode> node in otherPlayersData)
{
string nickname = node.Key;
string skinName = node.Value.Value;
if (skins.ContainsKey(skinName))
{
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Shared.Log("Adding other player: " + nickname + " -> " + skinName);
otherPlayers.Add(nickname, skinName);
}
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else
{
Shared.Log("NOT adding other player " + nickname + ", skin " + skinName + " not found");
}
}
}
}
}
public static void SaveConfig()
{
JSONNode node = new JSONClass
{
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{ PROPERTY_ENABLED, enabled ? "true" : "false" },
{ PROPERTY_CURRENT_SKIN, currentSkin },
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{ PROPERTY_SKIN_NAME_TO_HIJACK, skinNameToHijack },
{ PROPERTY_IN_MAIN_MENU, inMainMenu ? "true" : "false" },
{ PROPERTY_IN_COSMETIC_MENU, inCosmeticMenu ? "true" : "false" },
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{ PROPERTY_IN_ALL_REPLAYS, inAllReplays ? "true" : "false" },
{ PROPERTY_OVERRIDE_REPLAY_COSMETICS, overrideReplayCosmetics ? "true" : "false" },
};
JSONNode otherPlayersData = new JSONClass();
foreach (KeyValuePair<string, string> otherPlayer in otherPlayers)
otherPlayersData.Add(otherPlayer.Key, otherPlayer.Value);
node.Add(PROPERTY_OTHER_PLAYERS, otherPlayersData);
File.WriteAllText(GetConfigPath(), node.ToString());
}
public static void ensureSkinSelected()
{
if (currentSkin == null || !skins.ContainsKey(currentSkin))
{
if (skins.Count == 0)
{
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Shared.Log("No custom skins found, disabling mod");
enabled = false;
return;
}
currentSkin = skins.Keys.ToList()[0];
}
}
}
}